![]() I mean I agree that flick stick sounds like an improvement, but the concept is fundamentally the same as what Splatoon does. ![]() Just the simple fact of gyro aiming preferring to turn off aim assist that sticks rely on, should go to show how much better it is in shooters I've only played with sticks for over a decade, but still, a couple of months of gyro converted me completely. Aside from Splatoon, low sensitivity is done to accommodate a way of thinking, that gyro's proper place is to assist stick aiming a little, which just limits the technology. What you described is honestly my biggest gripe with how mainstream games implement gyro. My right thumb rests in the face buttons, and the right stick is there to do quick turns in 360 degrees when needed (with flick stick) As you said, you're forced to use bother sticks and gyro to aim, cause gyro itself is so low sensitivity, you have to really move the controller.ĭualsense gyro is precise enough to crank up the sensitivity and control most aiming with small movements of the controller. I'm not the biggest fan of BOTW gyro either. I think when players have REAL gyro controls on a more powerful system, they can do way better than before. Switches gyro was notably worse than the current version, and Switch players have to deal with 30 FPS. You may still have less room to work with, and there are less keys, but it's a mouse. gyro aiming is just mouse aiming on a controller. Plus, why would you want to take control away from yourself by having the game aim shots for you? This can sometimes cause issues if the game targets the wrong enemy. Stick aiming has objective disadvantages like maximum turning speeds, small range of motion, slow movements requiring tiny thumb movements, movements being based on velocity rather than cloning real movements into in-game ones. And if a real mouse doesn't need aim assist, neither does the controller's mouse. Gyro aiming exceeds sticks, even when the sticks have aim assist, because the gyro is really just a mouse for your controller.
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